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Divinity II | |
---|---|
Developer(s) | Larian Studios |
Publisher(s) |
|
Director(s) | Swen Vincke |
Designer(s) | Farhang Namdar |
Writer(s) | Jan Van Dosselaer |
Composer(s) | Kirill Pokrovsky |
Series | Divinity |
Engine | Gamebryo |
Platform(s) | |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Divinity II is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled Ego Draconis, and was published by dtp entertainment and in the United States by cdv Software Entertainment.[3] The updated 2011 re-release The Dragon Knight Saga which included the expansion Flames of Vengeance, as well as the final 2012 release as Divinity II: Developer's Cut, were published by Focus Home Interactive.
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The defining feature of Divinity II is the ability to switch between aerial combat as a dragon, and more traditional third-person action-role playing gameplay as a human. It is the third game in the Divinity franchise, and the first Divinity game to be released on consoles as well as for Microsoft Windows.
Gameplay[edit]
The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world, and interacting with a variety of non-player characters. Divinity II utilizes some elements of games like Diablo, such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional role-playing games, such as branching conversation trees, choices that affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.
Players are given a choice of starting packages for their character during the tutorial, but the progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character's equipment.
After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.
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Plot[edit]
The game takes place in the world of Rivellon from Divine Divinity, although much time has passed since the end of Divine Divinity. The player character starts out as a Dragon Slayer at the end of their training, when they are given draconic powers as a way to help fight the last remaining dragons. These powers also erase their memories of their training, but they are reassured that their memories will return quickly. The regular proceedings are interrupted by news of a dragon sighted nearby, so before the initiation is finished, the player character is rushed off with them to where the dragon was last seen.
Throughout the game, the hero has several encounters with Damian, the Damned One. Damian is amassing his armies of monsters to destroy Rivellon. He was driven to such actions by the death of his love, Ygerna, at the hands of his adoptive father Lucian (The Divine One, the hero from the first game). The player learns of a reversed soul forge Damian placed on him and Ygerna. Meaning that resurrecting Ygerna would kill Damian. After fighting his way through Damian's evil minions and acquiring dragon knight powers. The hero discovers he was tricked into reviving Ygerna and that the reversed soul forge was never real. After reviving Ygerna the player is stuck in a crystal prison inside the hall of echoes.
In the expansion, Flames of Vengeance, the Dragon Knight wakes in a crystal prison on the plane of Hypnoteromachia, where Lucian, the Divine, the messiah figure to Rivellon, is also imprisoned. A ghost called Behrilin comes and offers to free the Divine if the Dragon Knight will help to free him from his earthly prison. The ghost transports him to the last city in Rivellon after Damian's campaign of destruction, only still standing due to the magic shield created by the powerful wizard Zandalor. He begs the player's help to destroy the invading force and shore up the city's defenses before the shield is broken.
Development[edit]
Development on Divinity II began around 2006, after Larian Studios had acquired enough money to begin development on a Divinity sequel in earnest. From the beginning, the game was planned with the feature of transforming into a dragon in mind, and even included a third form, halfway between the dragon and human forms, which would have served as a powerful form for fighting on the ground. However, it was not implemented in the final game, though the model was reused for enemies in the game. The original concepts included more areas, based on the original map of Rivellon in Divine Divinity, as well as features like a multiplayer, co-op, and greater importance given to the Battle Tower.[4]
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Ratropolis download. The game uses the Gamebryo engine,[5] known for its use in Oblivion and Fallout 3.[6]
After the initial release of Ego Draconis Free downloads for mac. , Larian was interested in releasing an updated version that would fix many of the bugs and issues with the first game and improve the performance of the engine. At the same time, they developed an expansion that would come after the end of the game, as many people had complained that the original ending of the game had been unsatisfying. The updates to the main game and the expansion were sold together as the Flames of Vengeance add on, or bundled with the core game as The Dragon Knight Saga.[7]Flames of Vengeance and The Dragon Knight Saga were released in Germany in August 2010, and in all other language versions in November 2010.[8][9] There was no retail United States release of The Dragon Knight Saga until it was released on the Xbox 360 on April 12, 2011, along with a soundtrack CD and an art book.
For the tenth anniversary of the Divinity series and the release of the Divinity Anthology, Larian made another update to the game, calling the final version Divinity II: Developer's Cut, which included design documents, concept art, and the ability to access the developer's console in-game through a second executable file.
Marketing[edit]
The Ego Draconis Windows Collector's Edition included an 18 cm resin figurine holding a metal letter opener, a cloth-map of Rivellon, a soundtrack EP with seven tracks composed by Kirill Pokrovsky and a temporary tattoo showcasing the Divinity II: Ego Draconis logo.[10]
For the release of Divinity II: Developer's Cut on GOG.com, the website ran a promotion on a pay-what-you-want model, where people who purchased the Developer's Cut through the bundle were given early access to the bonus materials and the game itself upon release. Larian released behind-the-scenes videos when the sales numbers reached certain milestones, as well as a tech demo of their first, unfinished game, The Lady, The Mage, and The Knight.[11]
Reception[edit]
Reception | ||||||
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On Metacritic, the PC and 360 versions of Ego Draconis have an average score of 72/100 and 62/100 respectively.[12][13]The Dragon Knight Saga has average scores about ten points higher, with the PC version getting an average of 82/100,[14] and the Xbox 360 version getting an average of 72/100.[15]
GameZone's Dan Liebman gave both the PC and Xbox 360 versions an 8.4, saying 'Strong narrative and open-ended design are the highlights of this fantasy experience. Divinity II: Ego Draconis will likely be overlooked by many due to the timing of its release, but it offers a genuinely engrossing world for RPG buffs to wallow in.'[16] GameZone also gave the Dragon Knight Saga a 7 out of 10, stating 'Although the graphical improvements are appreciated, newcomers expecting a visual powerhouse shouldn’t get their hopes up. A good number of glitches can still be found, visual inconsistencies being one of the most striking. Your overall perception of Rivellon’s scope isn’t quite the same as a Bethesda RPG—it’s a limited field of view, despite the actual grandeur of the world.'[17]
IGN scored it a 4.8 out of 10, stating 'I can’t recommend the Xbox 360 version of this product to anyone.' [18] However, in the review of The Dragon Knight Saga, another IGN reviewer stated 'If you haven't touched Divinity II at all and you enjoy action-RPGs, you won't be disappointed with the Xbox 360 version.'[19]
Sequel[edit]
Following the success of Divinity II: The Dragon Knight Saga, Larian expressed an interest in creating more Divinity games, while also developing the dragon gameplay that was featured in Divinity II. They have announced that one of their next planned games is going to be an action-real time strategy game, with the main character as a Dragon Knight at a time in Rivellon's history when there were many Dragon Knights. The game was released August 6, 2013, and is titled Divinity: Dragon Commander.
References[edit]
- ^'Divinity II Confirmed for November 20th Release'. zConnection. 2009-09-08. Archived from the original on November 22, 2009. Retrieved 2009-11-18.
- ^'Divinity II - Ego Draconis Goes Gold'. IGN. 2009-11-24. Retrieved 2009-11-24.
- ^'Divinity II - Ego Draconis published by CDV USA in North America'. IGN. 2009-09-17. Retrieved 2016-01-17.
- ^Divinity Anthology - Developer's Journal. 2012. pp. 70–93.
- ^'Larian Studios committed to Emergent's Gamebryo for developing diverse titles incl. Divinity II: EGO DRACONIS'. Emergent. 2009-12-07. Archived from the original on June 12, 2010. Retrieved 2009-02-09.
- ^'GameObserver interview with Bethesda Softworks'. GameObserver. 2009-07-09. Retrieved 2010-07-09.
- ^Divinity Anthology - Developer's Journal. 2012. pp. 94–97.
- ^'Divinity II: Flames of Vengeance FAQ'. Larian Studios. 2010-07-09. Retrieved 2010-07-09.
- ^'Divinity II: Flames of Vengeance'. GameStar. 2009-03-02. Retrieved 2009-03-02.
- ^'Divinity II: Ego Draconis (Collector's Edition) for Windows'. MobyGames. Retrieved 2010-07-08.
- ^'Pay What You Want For Divinity Anthology on GOG'. Retrieved 26 November 2012.
- ^ ab'Divinity II: Ego Draconis for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^ ab'Divinity II: Ego Draconis for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^ ab'Divinity II: The Dragon Knight Saga for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2011-09-18.
- ^ ab'Divinity II: The Dragon Knight Saga for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved 2011-09-18.
- ^'Divinity II: Ego Draconis - Review - GameZone - Reviews'. GameZone. 2010-01-04. Archived from the original on January 26, 2010. Retrieved 2010-07-08.
- ^GameZone. 'Divinity II: The Dragon Knight Saga Review | GameZone'. Xbox.gamezone.com. Archived from the original on 2011-09-03. Retrieved 2013-11-22.
- ^Onyett, Charles. 'Divinity II: Ego Draconis Review - Xbox 360 Review at IGN'. IGN. Retrieved 2010-07-08.
- ^Michael, Jon. 'Divinity II: The Dragon Knight Saga Review - Xbox 360'. Retrieved 18 September 2011.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Divinity_II&oldid=993114647'
Divinity | |
---|---|
Genre(s) | Role-playing |
Developer(s) | Larian Studios |
Platform(s) | |
First release | Divine Divinity 13 September 2002 |
Latest release | Divinity: Original Sin II 14 September 2017 |
Divinity is a role-playing video game series developed by Larian Studios. The franchise was introduced in 2002 with Divine Divinity. The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014).[1]
Main games[edit]
2002 | Divine Divinity |
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2003 | |
2004 | Beyond Divinity |
2005 | |
2006 | |
2007 | |
2008 | |
2009 | Divinity II: Ego Draconis |
2010 | Divinity II: The Dragon Knight Saga |
2011 | |
2012 | |
2013 | Divinity: Dragon Commander |
2014 | Divinity: Original Sin |
2015 | |
2016 | |
2017 | Divinity: Original Sin II |
Divine Divinity (2002)[edit]
Development of Divine Divinity started as Divinity: The Sword of Lies. The game was based on developer Larian Studios's cancelled project, The Lady, the Mage and the Knight, and it was inspired by Diablo. According to studio founder Swen Vincke, the publisher rushed Divine Divinity's development and released the game 'unexpectedly'. At that time, Vincke was still on press tours promoting it and did not know that the game, which required more work, were released.[1] The game received generally positive reviews upon release and it sold very well. However, the contract agreement with the publisher meant that Larian did not earn any money from the game as the game was not commercially successful enough. Larian nearly closed its doors following the release of the game.[2]
Beyond Divinity (2004)[edit]
Vincke reassembled the development team to make a sequel to Divine Divinity, and the main goal for this release was to 'make money'. The development for the game was also rushed, with quests being rewritten and features being removed so that the game could release on time.[1] The game received generally mixed reviews upon release, and it is considered to be one of the weaker games in the series.[1]
Divinity II (2009)[edit]
While the first two installments in the series were isometric role-playing games, the team wanted to step up and make a 3D action role-playing game. The team was impressed by the production value behind Xbox 360 games and therefore, decide to make an 'ambitious' game for that platform. Bethesda Game Studios agreed to license their Gamebryo engine for Larian to make the game. Divinity II: Ego Draconis was released in 2009, and the publishers rushed the game's development again as they were under the pressure of bankruptcy during the 2009 financial crisis. The game received mixed reviews upon release.[3][4] An updated version for the game, titled The Dragon Knight Saga, was released in 2010 and published by Focus Home Interactive.[2]The Dragon Knight Saga received generally positive reviews, a significant improvement over Ego Draconis. It also sold fairly well.[5]
Divinity: Original Sin (2014)[edit]
Using the funds from venture capitalists, the team wanted to create a turn-based strategy game for Xbox Live Arcade. The team saw the opportunity of making a 3D isometric role-playing game since there were not a lot of these games on the market. However, despite the team wanting to expand the game's scope, many of its staff were reassigned to finish Dragon Commander, which was not very profitable for the company. As the studio was working on the game, they wanted to expand its scope, but the studio was slowly running out of money. According to a studio member, Original Sin was the 'do or die' project for Larian. A crowdfunding campaign was launched on Kickstarter on 27 March 2013 so that the team would have additional budget to polish the game.[1] The Kickstarter was successfully funded by 26 April, raising almost $950,000, with donations from other sources bringing the total to over $1,000,000 of the game's final budget of €4 million.[6] The game was made by about 35-40 people. The game received very positive reviews when it was released in 2014, and an Enhanced Edition for the game was published by Focus Home in the following year for consoles.[2]
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Divinity: Original Sin II (2017)[edit]
Following the success of Original Sin, the studio decided to expand their team to about 130 in order to make a sequel.[2] Larian returned to Kickstarter to secure additional funds for the game's development. Despite being financially stable, Larian returned to crowdfunding again so that they can gather community opinion and further expand the scope of the game. Ultimately, the Kickstarter campaign was a big success, with over 2 million dollars collected in total.[7] The game was released as an early access title in 2016, and the full release came in the following year. The game received critical acclaim upon release, and it was regarded as one of the best role-playing games of all time.[8]
Spin-offs[edit]
Divinity: Dragon Commander (2013)[edit]
Following multiple unpleasant experiences with publishers, the team decided to approach venture capitalists directly to fund the game's development. Dragon Commander is a spin-off title, which expanded the dragon combat featured in Divinity II. It is a real-time strategy game and it received generally mixed reviews from critics.[9]Dragon Commander was not a very profitable game, according to Vincke.[1]
Divinity: Fallen Heroes (on hold)[edit]
Larian Studios partnered with Logic Artists to create a tactical role-playing game based on the series. Originally scheduled to be released in November 2019, it was put on hold indefinitely a month before the scheduled release date as Larian stated that the game required significantly more development time and resources.[10]
Other media[edit]
Larian partnered with Lynnvander Studios to make Divinity: Original Sin the Board Game.[11]
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See also[edit]
Divinity Original Sin Source Saga
References[edit]
- ^ abcdefChalk, Andy (October 1, 2018). 'Hour-long documentary looks at the history of Divinity's Larian Studios'. PC Gamer. Retrieved August 21, 2020.
- ^ abcdBrown, Fraser (April 6, 2018). 'How Larian Studios skirted bankruptcy before making Divinity: Original Sin'. PC Gamer. Retrieved August 21, 2020.
- ^'Divinity II: Ego Draconis for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^'Divinity II: Ego Draconis for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^'Divinity II: The Dragon Knight Saga'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^Yin-Poole, Wesley (3 July 2014). 'Divinity: Original Sin Larian Studios' fastest-selling game ever'. Eurogamer. Gamer Network. Retrieved 3 July 2014.
- ^Yin-Poole, Wesley (August 13, 2015). 'Larian heads back to Kickstarter for Divinity: Original Sin 2'. Eurogamer. Retrieved August 31, 2015.
- ^Schreier, Jason (January 30, 2018). 'Divinity: Original Sin 2 Is One Of The Best RPGs I've Ever Played'. Kotaku. Retrieved August 21, 2020.
- ^'Divinity: Dragon Commander for PC Reviews'. Metacritic. Retrieved 2013-08-16.
- ^Brown, Fraser (October 15, 2019). 'Divinity: Fallen Heroes has been put on hold indefinitely'. PC Gamer. Retrieved August 22, 2020.
- ^Hall, Charlie (November 20, 2019). 'Divinity: Original Sin board game on Kickstarter is worth it just for the pitch video'. Polygon. Retrieved August 21, 2020.
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Divinity_(series)&oldid=980197699'